Sprint Retrospective Formats | Team Improvement
Run effective retrospectives with Start/Stop/Continue, 4Ls, Mad/Sad/Glad, and Sailboat formats. GitScrum tracks action items for team improvement.
6 min read
Retrospectives are where teams learn and improve. Good retros surface real issues and create actionable change. Bad retros become repetitive venting sessions that never change anything. This guide covers formats that work.
Retro Formats
| Format | Best For | Time |
|---|---|---|
| Start/Stop/Continue | Quick check | 30 min |
| 4Ls | Comprehensive | 60 min |
| Mad/Sad/Glad | Emotional check | 45 min |
| Sailboat | Visual teams | 60 min |
Classic Formats
Start/Stop/Continue
START/STOP/CONTINUE
βββββββββββββββββββ
STRUCTURE:
βββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββββ
β START β
β What should we start doing? β
β βββ Try pair programming β
β βββ Daily design reviews β
β βββ Earlier testing β
ββββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββββ
β STOP β
β What should we stop doing? β
β βββ Long meetings β
β βββ Last-minute scope changes β
β βββ Skipping tests β
ββββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββββ
β CONTINUE β
β What's working well? β
β βββ Daily standups β
β βββ Code reviews β
β βββ Sprint demos β
ββββββββββββββββββββββββββββββββββββββ
PROCESS:
βββββββββββββββββββββββββββββββββββββ
1. 5 min: Silent writing
2. 5 min: Share START ideas
3. 5 min: Share STOP ideas
4. 5 min: Share CONTINUE items
5. 10 min: Vote and discuss top items
6. Pick 1-2 actions
BEST FOR:
βββββββββββββββββββββββββββββββββββββ
βββ Quick retros
βββ New teams
βββ Simple format
βββ When time is short
βββ Getting started
4Ls Retrospective
4Ls RETROSPECTIVE
βββββββββββββββββ
STRUCTURE:
βββββββββββββββββββββββββββββββββββββ
βββββββββββββββ βββββββββββββββ
β LIKED β β LEARNED β
β βββββββββ β β βββββββββ β
β What did we β β What did we β
β enjoy? β β learn? β
β β β β
β β’ Teamwork β β β’ New API β
β β’ On time β β β’ Testing β
β β’ Quality β β approach β
βββββββββββββββ βββββββββββββββ
βββββββββββββββ βββββββββββββββ
β LACKED β β LONGED FOR β
β βββββββββ β β βββββββββ β
β What was β β What do we β
β missing? β β wish for? β
β β β β
β β’ Clarity β β β’ More time β
β β’ Resources β β β’ Better β
β β’ Testing β β tools β
βββββββββββββββ βββββββββββββββ
PROCESS:
βββββββββββββββββββββββββββββββββββββ
1. 10 min: Write stickies for each L
2. 15 min: Share and group by theme
3. 10 min: Vote on top issues
4. 20 min: Discuss and create actions
5. 5 min: Assign owners
BEST FOR:
βββββββββββββββββββββββββββββββββββββ
βββ Comprehensive review
βββ Deeper reflection
βββ Experienced teams
βββ When there's more time
βββ Full picture
Mad/Sad/Glad
MAD/SAD/GLAD
ββββββββββββ
STRUCTURE:
βββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββ
β π MAD: What frustrated you? β
β βββ Blocked for 3 days β
β βββ Requirements kept changing β
β βββ Build broken all week β
ββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββ
β π’ SAD: What disappointed you? β
β βββ Missed sprint goal β
β βββ Bug in production β
β βββ Team member leaving β
ββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββ
β π GLAD: What made you happy? β
β βββ Feature shipped β
β βββ Great collaboration β
β βββ Customer feedback β
ββββββββββββββββββββββββββββββββββββ
PROCESS:
βββββββββββββββββββββββββββββββββββββ
1. 5 min: Silent writing
2. 15 min: Share and discuss
3. Focus on MAD items for actions
4. Celebrate GLAD items
5. Create 1-2 actions
BEST FOR:
βββββββββββββββββββββββββββββββββββββ
βββ Emotional check-in
βββ After difficult sprint
βββ Building psychological safety
βββ Simple and accessible
βββ Surfacing feelings
Sailboat
SAILBOAT RETROSPECTIVE
ββββββββββββββββββββββ
VISUAL:
βββββββββββββββββββββββββββββββββββββ
βοΈ ISLAND
(Our Goal)
Wind π¨ββββββββ β΅ ββββββ β Anchor
(Helps us) β (Holds back)
β
πͺ¨ Rocks
(Risks ahead)
ELEMENTS:
βββββββββββββββββββββββββββββββββββββ
Island (Goal):
βββ Where are we trying to go?
βββ Sprint goal
βββ Quarter objectives
βββ Shared destination
Wind (Helping):
βββ What's pushing us forward?
βββ Good practices
βββ Tools that work
βββ Momentum
βββ Keep doing
Anchor (Holding back):
βββ What's slowing us down?
βββ Blockers
βββ Bad habits
βββ Technical debt
βββ Address these
Rocks (Risks):
βββ What might hurt us?
βββ Upcoming risks
βββ Dependencies
βββ Concerns
βββ Mitigate
PROCESS:
βββββββββββββββββββββββββββββββββββββ
1. Draw visual on board
2. 10 min: Add stickies to each area
3. 15 min: Discuss themes
4. 10 min: Prioritize anchors/rocks
5. 10 min: Create actions
BEST FOR:
βββββββββββββββββββββββββββββββββββββ
βββ Visual thinkers
βββ Forward-looking teams
βββ Strategic discussions
βββ Change of pace
βββ Fun and engaging
Facilitation Tips
Running Effective Retros
FACILITATION
βββββββββββββ
BEFORE:
βββββββββββββββββββββββββββββββββββββ
βββ Book room/time
βββ Prepare materials
βββ Review last retro actions
βββ Check on team mood
βββ Set up space
βββ Preparation matters
SILENT WRITING:
βββββββββββββββββββββββββββββββββββββ
Why:
βββ Introverts participate
βββ No anchoring bias
βββ More ideas surface
βββ Everyone contributes
βββ Better input
How:
βββ 5-10 minutes
βββ Sticky notes or digital
βββ No discussion
βββ Just write
βββ Share after
VOTING:
βββββββββββββββββββββββββββββββββββββ
βββ Dot voting (3 dots each)
βββ Focus discussion
βββ Democratic prioritization
βββ Quick and fair
βββ Team decides focus
TIME-BOXING:
βββββββββββββββββββββββββββββββββββββ
βββ Strict time limits
βββ Move discussion along
βββ Don't go too deep on one thing
βββ Cover more ground
βββ Respect time
ACTIONS:
βββββββββββββββββββββββββββββββββββββ
βββ 1-3 actions max
βββ Specific and actionable
βββ Owner assigned
βββ Due date set
βββ Review next retro
βββ Accountability
GitScrum Integration
Tracking Actions
GITSCRUM FOR RETROS
βββββββββββββββββββ
ACTION ITEMS:
βββββββββββββββββββββββββββββββββββββ
βββ Create tasks for actions
βββ Label: retro-action
βββ Assign owner
βββ Add to sprint
βββ Track completion
βββ Visible commitment
NOTEVAULT:
βββββββββββββββββββββββββββββββββββββ
βββ Document retro notes
βββ Record themes discussed
βββ Action items logged
βββ Historical reference
βββ Pattern recognition
βββ Retro history
SPRINT REVIEW:
βββββββββββββββββββββββββββββββββββββ
βββ Check last retro actions
βββ Start retro with review
βββ Celebrate completed
βββ Discuss incomplete
βββ Accountability loop
Best Practices
For Retrospectives
Anti-Patterns
RETROSPECTIVE MISTAKES:
β Skip retros
β Same format always
β No silent writing
β Too many actions
β Never complete actions
β Blame individuals
β Manager dominates
β No follow-through