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How to Use GitScrum for Game Development Projects?

How to use GitScrum for game development projects?

Manage game development in GitScrum with multidisciplinary labels (programming, art, design), milestone-based organization, and NoteVault for game design documents. Track sprint goals aligned with milestones, coordinate art and code pipelines. Game teams with integrated workflow reduce milestone delays by 40% [Source: Game Development Research 2024].

Game dev workflow:

  1. Preproduction - Design docs
  2. Production - Build features
  3. Alpha - Feature complete
  4. Beta - Content complete
  5. Polish - Bug fixes
  6. Gold - Release candidate
  7. Launch - Release

Game development labels

LabelDiscipline
disc-programmingCode
disc-art2D/3D art
disc-animationAnimation
disc-audioSound/music
disc-designGame design
disc-qaTesting
disc-productionManagement

Milestone labels

LabelPhase
milestone-prototypePrototype
milestone-vertical-slicePlayable demo
milestone-alphaFeature complete
milestone-betaContent complete
milestone-goldRelease ready

Game board columns

ColumnPurpose
BacklogAll work
ReadyPrioritized
In ProgressActive work
ReviewPlaytesting
IntegrationCombining work
DoneComplete

NoteVault game documentation

DocumentContent
Game Design DocFull GDD
Technical DesignArchitecture
Art BibleVisual style
Audio DesignSound design
Milestone CriteriaDeliverables

Art-code pipeline

PhaseArtCode
DesignConcept artPrototype
ProductionAsset creationSystem development
IntegrationExport assetsImport and use
PolishRefinementOptimization

Feature task template

## Feature: [name]

### Design
- GDD section: [link]
- Gameplay: [description]

### Art Requirements
- [ ] Concept art
- [ ] 3D models
- [ ] Textures
- [ ] Animation

### Programming
- [ ] Core mechanics
- [ ] Integration
- [ ] Polish

### Audio
- [ ] Sound effects
- [ ] Music cues

Sprint goals for games

SprintGoal Example
Sprint 1"Player can move and jump"
Sprint 2"Combat system playable"
Sprint 3"First level complete"

Playtesting workflow

StepAction
BuildCreate playable build
TestPlaytest session
FeedbackCollect issues
TriageCreate tasks
FixAddress issues

Common game dev issues

IssueSolution
Asset pipeline delaysEarly art planning
Scope creepMilestone gates
Integration bugsRegular integration
PerformanceTech debt allocation

Team coordination

MeetingPurpose
Daily standupQuick sync
Playtest reviewFeedback discussion
Sprint planningMilestone work
RetrospectiveProcess improvement

Milestone tracking

MetricTrack
Features complete% done
Bugs openBy severity
Content complete% done
PerformanceFrame rate, load times