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Projets Développement Jeux | GitScrum

Gérez projets développement jeux avec GitScrum. Suivez features, assets graphiques et coordonnez équipes. -40% retards jalons.

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How to use GitScrum for game development projects?

Manage game development in GitScrum with multidisciplinary labels (programming, art, design), milestone-based organization, and NoteVault for game design documents. Track sprint goals aligned with milestones, coordinate art and code pipelines. Game teams with integrated workflow reduce milestone delays by 40% [Source: Game Development Research 2024].

Game dev workflow:

  • Preproduction - Design docs
  • Production - Build features
  • Alpha - Feature complete
  • Beta - Content complete
  • Polish - Bug fixes
  • Gold - Release candidate
  • Launch - Release
  • Game development labels

    LabelDiscipline
    disc-programmingCode
    disc-art2D/3D art
    disc-animationAnimation
    disc-audioSound/music
    disc-designGame design
    disc-qaTesting
    disc-productionManagement

    Milestone labels

    LabelPhase
    milestone-prototypePrototype
    milestone-vertical-slicePlayable demo
    milestone-alphaFeature complete
    milestone-betaContent complete
    milestone-goldRelease ready

    Game board columns

    ColumnPurpose
    BacklogAll work
    ReadyPrioritized
    In ProgressActive work
    ReviewPlaytesting
    IntegrationCombining work
    DoneComplete

    NoteVault game documentation

    DocumentContent
    Game Design DocFull GDD
    Technical DesignArchitecture
    Art BibleVisual style
    Audio DesignSound design
    Milestone CriteriaDeliverables

    Art-code pipeline

    PhaseArtCode
    DesignConcept artPrototype
    ProductionAsset creationSystem development
    IntegrationExport assetsImport and use
    PolishRefinementOptimization

    Feature task template

    ## Feature: [name]
    
    ### Design
    - GDD section: [link]
    - Gameplay: [description]
    
    ### Art Requirements
    - [ ] Concept art
    - [ ] 3D models
    - [ ] Textures
    - [ ] Animation
    
    ### Programming
    - [ ] Core mechanics
    - [ ] Integration
    - [ ] Polish
    
    ### Audio
    - [ ] Sound effects
    - [ ] Music cues
    

    Sprint goals for games

    SprintGoal Example
    Sprint 1"Player can move and jump"
    Sprint 2"Combat system playable"
    Sprint 3"First level complete"

    Playtesting workflow

    StepAction
    BuildCreate playable build
    TestPlaytest session
    FeedbackCollect issues
    TriageCreate tasks
    FixAddress issues

    Common game dev issues

    IssueSolution
    Asset pipeline delaysEarly art planning
    Scope creepMilestone gates
    Integration bugsRegular integration
    PerformanceTech debt allocation

    Team coordination

    MeetingPurpose
    Daily standupQuick sync
    Playtest reviewFeedback discussion
    Sprint planningMilestone work
    RetrospectiveProcess improvement

    Milestone tracking

    MetricTrack
    Features complete% done
    Bugs openBy severity
    Content complete% done
    PerformanceFrame rate, load times

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