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Team Velocity Tracking and Improvement

Velocity is a planning tool, not a productivity metric. GitScrum tracks team velocity automatically and helps teams use it for realistic sprint planning.

Understanding Velocity

What Velocity Is

VELOCITY DEFINED:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ VELOCITY = Work completed in a sprint                      │
│                                                             │
│ Sprint 21: 38 points completed                             │
│ Sprint 22: 42 points completed                             │
│ Sprint 23: 40 points completed                             │
│ Sprint 24: 44 points completed                             │
│ ─────────────────────────────                              │
│ Average velocity: 41 points                                │
│                                                             │
│ ═══════════════════════════════════════════════════════════ │
│                                                             │
│ VELOCITY IS:                                                │
│ ✅ A planning tool                                         │
│ ✅ Specific to one team                                    │
│ ✅ An average over time                                    │
│ ✅ Input for sprint planning                               │
│ ✅ A way to forecast delivery                              │
│                                                             │
│ VELOCITY IS NOT:                                            │
│ ❌ A productivity metric                                   │
│ ❌ Comparable between teams                                │
│ ❌ A target to maximize                                    │
│ ❌ A performance indicator                                 │
│ ❌ Something to gamify                                     │
│                                                             │
│ "Velocity is a measure of capacity, not performance"       │
└─────────────────────────────────────────────────────────────┘

Why Teams Misuse Velocity

VELOCITY MISUSE PATTERNS:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ ❌ "INCREASE VELOCITY BY 10%"                              │
│                                                             │
│ What happens:                                               │
│ • Team inflates estimates                                  │
│ • "5 points is now 8 points"                               │
│ • Velocity goes up, output stays same                     │
│ • Gaming, not improvement                                  │
│                                                             │
│ ❌ "COMPARE TEAM A VS TEAM B"                              │
│                                                             │
│ What happens:                                               │
│ • Teams estimate differently                               │
│ • Context is different                                     │
│ • Creates competition, not collaboration                  │
│ • Meaningless comparison                                   │
│                                                             │
│ ❌ "VELOCITY MUST ALWAYS INCREASE"                         │
│                                                             │
│ What happens:                                               │
│ • Unsustainable pace                                       │
│ • Quality sacrificed                                       │
│ • Burnout                                                  │
│ • Technical debt grows                                     │
│                                                             │
│ ❌ "LOW VELOCITY = BAD TEAM"                               │
│                                                             │
│ What happens:                                               │
│ • Ignores context                                          │
│ • Punishes teams with hard problems                       │
│ • Discourages accurate estimation                          │
│                                                             │
│ THE GOAL: Stable, predictable velocity                    │
└─────────────────────────────────────────────────────────────┘

Measuring Velocity

Calculating Velocity

VELOCITY CALCULATION:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ RULE: Only count DONE stories                              │
│                                                             │
│ Sprint 24 Planned:                                          │
│ ├── Story A: 8 points → Done ✅                           │
│ ├── Story B: 5 points → Done ✅                           │
│ ├── Story C: 8 points → Done ✅                           │
│ ├── Story D: 5 points → 80% done ❌                       │
│ └── Story E: 3 points → Done ✅                           │
│                                                             │
│ VELOCITY = 8 + 5 + 8 + 3 = 24 points                      │
│                                                             │
│ Story D doesn't count (not done)                          │
│ → Carries to next sprint                                   │
│                                                             │
│ ═══════════════════════════════════════════════════════════ │
│                                                             │
│ AVERAGE VELOCITY:                                           │
│                                                             │
│ Use last 3-5 sprints:                                      │
│ Sprint 21: 38                                              │
│ Sprint 22: 42                                              │
│ Sprint 23: 40                                              │
│ Sprint 24: 24 (holiday week)                               │
│ Sprint 25: 44                                              │
│                                                             │
│ Average: (38+42+40+24+44)/5 = 37.6                        │
│                                                             │
│ CONSIDER:                                                   │
│ • Exclude anomalies (holidays, incidents)                 │
│ • More sprints = more stable average                      │
│ • Recent sprints more relevant                             │
└─────────────────────────────────────────────────────────────┘

GitScrum Velocity View

VELOCITY TRACKING IN GITSCRUM:
┌─────────────────────────────────────────────────────────────┐
│ Team Velocity                                              │
├─────────────────────────────────────────────────────────────┤
│                                                             │
│ VELOCITY CHART:                                             │
│                                                             │
│   50│         ┌──┐                                         │
│   45│    ┌──┐ │  │ ┌──┐                                   │
│   40│ ┌──┤  │ │  │ │  │ ┌──┐                              │
│   35│ │  │  │ │  │ │  │ │  │                              │
│   30│ │  │  │ │  │ │  │ │  │                              │
│   25│ │  │  │ │  ├─┤  │ │  │                              │
│   20│ │  │  │ │  │ │  │ │  │                              │
│     └─┴──┴──┴─┴──┴─┴──┴─┴──┴─                             │
│       S21 S22 S23 S24 S25                                  │
│                 ↑                                          │
│            (holiday)                                       │
│                                                             │
│ AVERAGE: 41 points                                         │
│ TREND: Stable (±10%)                                       │
│ LAST SPRINT: 44 points                                     │
│                                                             │
│ PLANNING GUIDE:                                             │
│ Comfortable range: 38-44 points                           │
│ Don't exceed: 48 points                                   │
│                                                             │
│ NOTES:                                                      │
│ Sprint 24: Holiday week (lower capacity)                   │
└─────────────────────────────────────────────────────────────┘

Using Velocity

Sprint Planning

VELOCITY-BASED PLANNING:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ AVERAGE VELOCITY: 41 points                                │
│                                                             │
│ CAPACITY ADJUSTMENTS:                                       │
│ • Full team: 100% → 41 points                             │
│ • 1 person on vacation: -20% → 33 points                  │
│ • New team member: +10% → 45 points (ramping)             │
│ • Holiday week: -40% → 25 points                          │
│                                                             │
│ SPRINT 26 PLANNING:                                         │
│                                                             │
│ Capacity: Full team (41 points available)                 │
│                                                             │
│ Selected:                                                   │
│ ├── Story A: 8 points                                     │
│ ├── Story B: 5 points                                     │
│ ├── Story C: 13 points                                    │
│ ├── Story D: 8 points                                     │
│ └── Story E: 5 points                                     │
│ ─────────────────────                                      │
│ Total: 39 points                                           │
│                                                             │
│ ✅ Within velocity (39 < 41)                              │
│ ✅ Buffer for unknowns (2 points)                         │
│                                                             │
│ RULES:                                                      │
│ • Never plan above velocity                               │
│ • Leave 5-10% buffer                                       │
│ • Adjust for known capacity changes                        │
└─────────────────────────────────────────────────────────────┘

Forecasting

USING VELOCITY FOR FORECASTING:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ QUESTION: "When will the feature be done?"                │
│                                                             │
│ REMAINING WORK: 120 points                                 │
│ VELOCITY: 41 points/sprint                                 │
│ SPRINT LENGTH: 2 weeks                                     │
│                                                             │
│ CALCULATION:                                                │
│ 120 points ÷ 41 points/sprint = ~3 sprints                │
│                                                             │
│ FORECAST:                                                   │
│ Optimistic (50 pts/sprint): 2.4 sprints (~5 weeks)        │
│ Expected (41 pts/sprint): 2.9 sprints (~6 weeks)          │
│ Pessimistic (32 pts/sprint): 3.8 sprints (~8 weeks)       │
│                                                             │
│ ANSWER:                                                     │
│ "We expect completion in 6-8 weeks"                       │
│                                                             │
│ ═══════════════════════════════════════════════════════════ │
│                                                             │
│ IMPORTANT CAVEATS:                                          │
│                                                             │
│ • Estimates may be wrong                                   │
│ • Scope may change                                         │
│ • New work may be added                                    │
│ • Team composition may change                              │
│                                                             │
│ COMMUNICATE UNCERTAINTY:                                    │
│ "Based on current velocity and scope..."                  │
│ "This assumes no major changes..."                        │
│ "We'll have better visibility after Sprint X..."          │
└─────────────────────────────────────────────────────────────┘

Improving Velocity

Healthy Improvement

SUSTAINABLE VELOCITY IMPROVEMENT:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ GOOD WAYS TO IMPROVE VELOCITY:                             │
│                                                             │
│ REMOVE IMPEDIMENTS:                                         │
│ • Faster environments                                      │
│ • Better tools                                             │
│ • Clearer requirements                                     │
│ • Faster feedback loops                                    │
│                                                             │
│ REDUCE WASTE:                                               │
│ • Fewer meetings                                           │
│ • Less context switching                                   │
│ • Shorter code reviews                                     │
│ • Faster deployments                                       │
│                                                             │
│ IMPROVE QUALITY:                                            │
│ • Fewer bugs (less rework)                                 │
│ • Better tests (less debugging)                            │
│ • Cleaner code (faster changes)                           │
│                                                             │
│ BETTER PRACTICES:                                           │
│ • Smaller stories (faster flow)                            │
│ • Clearer acceptance criteria                              │
│ • More pairing (less stuck time)                          │
│                                                             │
│ BAD WAYS TO "IMPROVE" VELOCITY:                            │
│                                                             │
│ ❌ Work more hours                                        │
│ ❌ Skip testing                                            │
│ ❌ Inflate estimates                                      │
│ ❌ Reduce quality                                          │
│ ❌ Pressure the team                                       │
│                                                             │
│ "Sustainable pace produces sustainable velocity"          │
└─────────────────────────────────────────────────────────────┘

Velocity Patterns

WHAT VELOCITY TELLS YOU:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ STABLE VELOCITY:                                            │
│ [████ ████ ████ ████]                                     │
│ Team is predictable                                        │
│ Good estimation calibration                                │
│ This is the goal!                                          │
│                                                             │
│ DECLINING VELOCITY:                                         │
│ [████ ███░ ██░░ █░░░]                                     │
│ Something is wrong                                         │
│ Investigate: Burnout? Blockers? Technical debt?           │
│ Address root cause, not symptoms                          │
│                                                             │
│ ERRATIC VELOCITY:                                           │
│ [██░░ ████ █░░░ ████]                                     │
│ Poor estimation                                            │
│ Unpredictable work                                         │
│ Work on consistency                                        │
│                                                             │
│ INCREASING VELOCITY:                                        │
│ [██░░ ███░ ████ ████]                                     │
│ Could be good (team improving)                            │
│ Could be bad (inflation, unsustainable)                   │
│ Verify it's genuine                                        │
│                                                             │
│ SPIKE THEN DROP:                                            │
│ [████ ████ ████████ ██░░]                                 │
│ Crunch followed by recovery                               │
│ Unsustainable - avoid this pattern                        │
└─────────────────────────────────────────────────────────────┘

Team Conversations

Retrospective Discussion

VELOCITY IN RETROSPECTIVES:
┌─────────────────────────────────────────────────────────────┐
│                                                             │
│ HEALTHY DISCUSSION:                                         │
│                                                             │
│ "Our velocity dropped this sprint. What happened?"        │
│                                                             │
│ → Discuss blockers                                         │
│ → Identify impediments                                     │
│ → Plan improvements                                        │
│ → No blame                                                 │
│                                                             │
│ UNHEALTHY DISCUSSION:                                       │
│                                                             │
│ "Velocity is too low. We need to work harder."            │
│                                                             │
│ → Pressure without understanding                           │
│ → Leads to gaming or burnout                              │
│ → Doesn't address real issues                             │
│                                                             │
│ ═══════════════════════════════════════════════════════════ │
│                                                             │
│ GOOD QUESTIONS:                                             │
│                                                             │
│ "What slowed us down this sprint?"                        │
│ "What would help us work more smoothly?"                  │
│ "Are our estimates still calibrated?"                     │
│ "Is our work sustainably sized?"                          │
│                                                             │
│ ACTIONS MIGHT BE:                                           │
│                                                             │
│ • Remove a recurring blocker                               │
│ • Improve a slow process                                   │
│ • Get better tools                                         │
│ • Clarify requirements earlier                             │
│ • Reduce meeting overhead                                  │
└─────────────────────────────────────────────────────────────┘