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How to Use GitScrum for Prototype Development?
How to use GitScrum for prototype development?
Manage prototype development in GitScrum with rapid iteration cycles, experiment labels, and quick feedback loops. Document learnings in NoteVault, track what works vs what doesn't. Prototype teams with structured workflow validate concepts 60% faster [Source: Prototype Development Research 2024].
Prototype workflow:
- Concept - Idea definition
- Quick build - Rapid implementation
- Test - User testing
- Learn - Document insights
- Iterate - Improve or pivot
- Validate - Confirm viability
- Transition - To production
Prototype labels
| Label | Purpose |
|---|---|
| type-prototype | Prototype work |
| experiment | Testing hypothesis |
| experiment-success | Validated |
| experiment-failed | Invalidated |
| ready-for-prod | Transition ready |
| throwaway | Will be rewritten |
Prototype columns
| Column | Purpose |
|---|---|
| Ideas | Concepts to try |
| Building | Quick implementation |
| Testing | User feedback |
| Validated | Works |
| Invalidated | Doesn't work |
| Production Ready | Transition |
NoteVault prototype documentation
| Document | Content |
|---|---|
| Concept brief | What we're testing |
| Experiment log | All experiments |
| User feedback | Testing notes |
| Learnings | What we learned |
| Transition plan | To production |
Experiment task template
## Experiment: [name]
### Hypothesis
If we [change], then [outcome] because [reason].
### Quick Build
- Time box: [hours]
- Fidelity: [low/medium/high]
- Scope: [what to build]
### Test Plan
- Users: [who]
- Method: [how]
- Metrics: [what]
### Results
- Outcome: [ ] Validated [ ] Invalidated
- Data: [observations]
### Learnings
[What we learned]
### Next Steps
[Iterate/Pivot/Transition]
Prototype vs production
| Prototype | Production |
|---|---|
| Speed > quality | Quality matters |
| Throwaway OK | Maintainable |
| Manual processes | Automated |
| Limited scope | Full features |
| Quick and dirty | Clean code |
Time boxing prototypes
| Fidelity | Time |
|---|---|
| Paper/wireframe | 1-2 hours |
| Clickable | 4-8 hours |
| Functional | 1-3 days |
| High fidelity | 1 week max |
Feedback collection
| Method | When |
|---|---|
| User interview | Early concepts |
| Usability test | Functional prototypes |
| A/B test | Comparing options |
| Metrics | Quantitative validation |
Prototype iteration
| Signal | Action |
|---|---|
| Positive feedback | Iterate forward |
| Mixed feedback | Specific improvements |
| Negative feedback | Pivot or kill |
| Confusion | Simplify |
Transition checklist
| Check | Verify |
|---|---|
| ☐ Concept validated | Users want this |
| ☐ Requirements clear | What to build |
| ☐ Technical approach | How to build properly |
| ☐ Backlog created | Production tasks |
| ☐ Tech debt planned | Rebuild schedule |
Common prototype mistakes
| Mistake | Better Approach |
|---|---|
| Over-engineering | Quick and dirty |
| Too polished | Minimum fidelity |
| No user testing | Early feedback |
| Prototype to production | Plan transition |
Prototype metrics
| Metric | Track |
|---|---|
| Time to test | Build to feedback |
| Validation rate | % validated |
| Iterations | Before decision |
| Transition time | Prototype to production |
Kill criteria
| Signal | Action |
|---|---|
| No user interest | Kill |
| Technical infeasible | Kill or pivot |
| Better alternatives | Kill |
| Not strategic | Kill |